Ignisfall
Press kit
Everything you need to write about Ignisfall. Screenshots and art are free to use in coverage of the game.

Fact sheet
- Title
- Ignisfall
- Developer
- Brasalume
- Publisher
- Brasalume
- Based in
- Brazil
- Release date
- Coming soon
- Platforms
- PC (Steam); iOS/Android planned. Steam Deck verification planned.
- Price
- To be announced
- Genre
- Action roguelike, survivor-like, bullet heaven, dark fantasy
- Players
- Single player, offline
- Languages
- English, Brazilian Portuguese, Spanish, French, German, Russian, Japanese, Simplified Chinese
- Engine
- Godot 4
- Run length
- Up to 20 minutes, plus endless mode
- Website
- ignisfall.com
- Steam
- Steam page coming soon
Description
One line
A dark-fantasy survivor where you last twenty minutes against a cursed night by building a storm of self-casting spells and Awakening them into something monstrous.
Paragraph
The fire is out and the woods are waking up. In Ignisfall you only move: your spells cast themselves, and every level-up is a choice. Pick one of six hunters, enter one of three lands, and survive until dawn. Fireballs, ice spears, lightning, blood tethers, grave lanterns and hounds of ash stack into a build. Max a skill out, own its catalyst, and the next chest Awakens it: Fireball becomes Ashfall, a rain of meteors. Thirteen bosses with telegraphed spells, elites with deadly affixes and a rising curse push back. Between runs, bank your gold in the Armory, climb the Embers and fill the Codex.
Features
- 20-minute runs against hundreds of monsters at once, tuned to hold 60 FPS
- 6 hunters, each with a starting skill, a passive and their own stats
- 3 lands (Ashen Wilds, Drowned Marsh, Bone Catacombs), each with exclusive monsters and bosses
- 26 skills and 16 Awakenings, 32 relics you can see on your hunter
- 7 schools of Resonance that reward committing to a build
- 13 bosses with shaped, telegraphed spells, plus elites with deadly affixes
- Embers 0 to 10, endless mode with the Pale Reaper, daily and weekly challenges
- Armory upgrades, achievements, run history and a full Codex
- Controller and Steam Deck friendly, 8 languages, accessibility options
History
Ignisfall started as a browser prototype and was rebuilt from scratch in the Godot Engine. It is made by a solo developer in Brazil, inspired by Vampire Survivors, Halls of Torment and the gothic look of classic Diablo. The name joins the Latin ignis, fire, with the fall of night: the fire that rains down to hold the dark back until dawn.
Downloadable assets
Right-click and save, or open each file. A zip of the whole kit comes with the Steam announcement.
| File | What it is | Size |
|---|---|---|
| logo.png | Logo, transparent PNG | 609.6 KB |
| key-art.jpg | Key art (in-engine), no text | 566.8 KB |
| screenshot-horde.jpg | Screenshot: the horde | 348.3 KB |
| screenshot-awakening.jpg | Screenshot: an Awakening | 251.5 KB |
| screenshot-boss.jpg | Screenshot: a boss in the horde | 260.5 KB |
| screenshot-cards.jpg | Screenshot: the level-up cards | 141.4 KB |
| screenshot-marsh.jpg | Screenshot: the Drowned Marsh | 314.7 KB |
| screenshot-catacombs.jpg | Screenshot: the Bone Catacombs | 317.5 KB |
| screenshot-hunters.jpg | Screenshot: choosing a hunter | 114.3 KB |
| icon.png | App icon, 512 x 512 | 196.1 KB |
| Trailer | The trailer link will be added with the Steam page. | |
Credits
- Design, programming, art direction
- Brasalume
- Engine
- Godot Engine (MIT license)
- Fonts
- Cinzel, Cinzel Decorative, Alegreya Sans, Rajdhani (SIL Open Font License 1.1)
- Music
- Made for the game, plus CC0 tracks by Vehicle, Juhani Junkala and Emma_MA (OpenGameArt)
- Sound
- Synthesized for the game, plus CC0 clips from Kenney and rubberduck
Contact
For interviews, review keys and anything else: Press email coming soon.
Streamers and video creators may stream the game and monetize their videos.